Naruto Shippuden: Ultimate Ninja Storm Generations was first announced by Namco Bandai Games in late June from 2011 in the manga magazine Weekly Shōnen Jump, promising the return of Part I characters,[4][6] most notably Zabuza Momochi and Haku in response to their popularity within fans.[13] With the addition of these characters, the staff comments the game would have a wider variety of battles than the previous game.[18] Adding the Part I versions of the characters proved to be difficult as they were required to fit with the cast from Ultimate Ninja Storm 2.[19] Kiba Inuzuka's Part I version was the hardest character to design as in its original his gameplay using Akamaru that moved regardless of Kiba's moves.[19] The initial gameplay was modified during November 2011 to further balance the fights. The game's official website opened shortly afterwards.[20] Producer Yusuke Sasaki commented the staff wanted to give combat a greater focus than its predecessors. The term "Generations" was used, standing for "the ultimate ninja battle that crosses generations."[4]
Naruto Shippuden Ultimate Ninja Impact 2012 Mugen Game Hack
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